Map - dos tool for mapediting

Manual

keys
t:Treasure	L:Lair      
H:Hatchery	T:Training  
l:Library	%:Bridge
W:Workshop  	G:Guard     
P:Prison	O:Torture   
B:Barracks  	e:Temple
g:Grave     	S:Scavenge  
h:Heart  	#:Rock      
.:Earth     	-:Path 
:Claimed   	/:Torchdirt 
$:Gold  	!:Gem       
~:Water    	=:Lava
^:Drapewall 	\:Torchwall 
&:Geminiwall	*:Womanwall 
(:Shagwall  	@:Graffiti

Doors - wood, iron, braced, magic

[crtkeyhelp]
Add creature mode:
 Type in the number of the 
 creature you wish to add.
 The creature's ownership will
 be set to that of the tile you
 are placing it in.
[slbhelp]
 Slab mode help:
Use cursor keys, page up/down, home and end, 
either alone or with
ctrl or alt (non-Linux only), to move around.
The key on the right of the screen should allow you to read the
map, and also provides the keys to change the map... just use
the key shown on the key (as it were) and the map at your  cursor 
position will change appropriately.The background colour of each 
tiles (or "slab") shows the ownership.
Red tiles belong to player 0 (the human player in games against 
the computer), cyan to player 1, purple to player 2, blue to player 3,
and yellow to player 4 (the Avatar). A black background shows the
tile is currently unowned. Note that earth and impenetrable rock
will always show up as dark grey against black, whatever you tell
the editor. (When you save the level, the editor will make sure that
all rock and earth is unclaimed.)
To change the ownership of a tile, press a number key from 0 to 5; 0
for player 0, etc, and 5 for unclaimed. 
To change large areas, press ctrl+space. This will put you into
marking mode. Draw out a rectangle with the movement keys, then
press a key to change the map (ownership or slab), as if it were an
individual character. Pressing ctrl+space again will also take you
out of marking mode.
To mark out a boundary (a wall, for example), press z. This will put
you into paint mode. Nothing will change until you press a slab key
or a number from 0 to 5, when you will start painting. Now when you
move, you paint the tile your cursor is over with either the slab or
ownership you selected (or both). To change the paint ownership or
slab, just press another slab or number key. To stop painting, press
z again.To add some graffiti to a dungeon, press 'a' for across, or 'd' for
down. Press delete or backspace to remove graffiti. Graffiti shows
up as a line of purple @ signs, and will be converted into rock
with the chosen string on when the level is saved.

To update the dungeon things/dat/clm, press u.
To switch into "thing" mode, press tab.
To switch into "clm" mode, press c.
To quit, press q.
To save, press ctrl+s (currently levels are saved as newmap.???).
[crthelp]
Add creature mode help:

A list will appear on the screen of all the available creatures.
Simply type in the number of the creature you want to create, or 0
to cancel, then press return.
The creature will be added to the slot that was highlighted in
"thing" mode. The creature will be owned by whoever owns the tile it
is created on. However, you may change the ownership of the tile
later without changing the ownership of the creature.
The creature will be level one; you can change this in "thing" mode.

[tnghelp]
"Thing" mode help:
Move around as in slab mode.
The ownership backgrounds are as in slab mode. The numbers which are
visible represent the number of "things" on that tile. Moving over a
tile shows the details of the "things" on that tile. If a tile has
more than 9 "things" on it, it will be shown as a "+".
Press 1-9 to change the highlighted "thing" slot - using the number
pad with num lock on makes this easier. If a slot has more than one
thing on it, the number of things will appear in brackets beneath
the slot. Press / to cycle through the things on the highlighted slot.

Press c to create a new creature in the highlighted slot. The new
creature will be owned by whoever owns the tile (although the
ownership of the tile can later be changed without affecting the
creature). Note that any other "thing" in the highlighted slot will
be erased.

Press b to create a spell book (change the type using s and x).

Press g or G to create a pot of gold in the highlighted spot. The
value is 500 for 'g' and 250 for 'G'.

Press d to create a dungeon special in the highlighted
spot (change the type using s and x).

Press h to create a dungeon heart in the highlighted spot. It will
be owned by the owner of the tile.

Press H to create a hero gate. It will be owned by player 4 (Avatar).

Press u to update the dungeon. This will make sure all room objects
(training posts, spikes, torturers, etc) are placed appropriately,
as well as updating the .clm and .dat values.

Press t to create a trap (change the type using s and x).
Press T to create a trap box (ie a non-placed trap). Change the type
using s and x.

Press s and x to increase/decrease the level of a highlighted
creature, the type of a highlighted trap, the type of a 
highlighted dungeon special, or the type of a spell book.

Press l to lock/unlock a highlighted door.

Press delete to remove the "thing" in the highlighted spot.

To switch back to slab mode, press tab.
To quit, press q.
To save, press ctrl+s (currently levels are saved as newmap.???).

[clmhelp]

"Clm" mode help:

Move around as in slab mode. The main map shows exactly the same
details as in slab made. The only difference is that instead of
seeing the slab key, you now see the column data for the highlighted
subtile. This mode is mainly used for testing purposes, and may be
removed in later releases.

Press 1-9 to change the highlighted column slot - using the number
pad with num lock on makes this easier.

Press u to update the dungeon. This will make sure all room objects
(training posts, spikes, torturers, etc) are placed appropriately,
as well as updating the .clm and .dat values.

To switch back to slab mode, press tab.
To quit, press q.
To save, press ctrl+s (currently levels are saved as newmap.???).

[end]